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Elythas

13
Posts
1
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6
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A member registered Dec 22, 2016

Recent community posts

you have to click and hold the button, a little circle will appear next to it and when it charges you quit

Red Flies(?) Will use their flying ability to go over spike traps which would not even hurt them, thus flying over the entire map scot free. Also they just bloody suck in general, they are much more OP than the pogo or flying zombies in PVZ, as those had simple counters, and could be hit while flying over plants.
Lobber babies are not that useful, and all are rather weak.
Poop pushed onto walls should damage them, but not literally push the whole line, without Sanguine Bond or spikes they just destroy everything as they hide behind other monsters, pushing everything off the map. Even if they are killed it is hard to fix the damage as it means replacing almost the whole line. RIP if it happens on multiple lines at once.
Please more slots, or the ability to get more. PVZ excelled in complexity later due to having lots of special enemies and lots of slots, that still limited the player. Having essentially 1 or 2 actually combat babies is just annoying as hell, usually I have a cheap one that gets replaced with the second more expensive one,  or two that just fill one or two lines each.  Also it makes gimmick babies basically unusable later, as shields and heart producers are required, and the later levels go too hard to have just one offensive baby.

Oh and perhaps they should be called familiars and not babies, as a literal pile of meat or spikes are not even babies at all.

I... just... like... why.... e... how haven't you gotten copyright claims yet!?

I cracked it to see if its any good and its veeery good. Needs more cat themed stuff tho. Buying it in a few days!

This. So. Good. I feel like I'm playing Dungeon Siege 2. It has a classical feel of old RTS RPGs but also modern survival and styles.

Isn't this just a tutorial game from unity?

The villagers are pointless right? Or do they do something... I just have them on a pile in my base. 

Autonauts community · Created a new topic Bugs and Ideas.
(1 edit)

So bugs first... I have encountered only 2 so far with one not really being a bug + one thing that is uselles:

Bug 1:  Sometimes when I have my bots running for a loooong time and they go a bit further so I don't have them on my screen they stop doing their work... just stand... I have to teach them the same thing for them to work again.

Bug 2: The one that is not really a bug... infinite stacks of items... I have 4 huge metal and 2 coal stacks in my base and they are blocking the view a lot so I'm trying to put the items into storage...

The uselles Thing: Seedlings... like... why? I have to use fertilizer and seeds to make... basically more seeds??? The tree seeds are Seedlings but... well better as they just drop from trees... thats it.

Ideas:

Idea 1: Glass. Can be used for flasks and windows and what not.

Idea 2: Buildings: Buildings can be build and walls can be build on top of each other then maybe you could get a second floor and use (another idea) conveyor belts to transport the items onto the second floor! (or just use bots and stairs...)

Try opening it in Admin mode. That might work.

If you ever add an island you could make it that the islands are very dangerous and impossible to live for a long time so the only safe thing will be raft.

I literally made a gigantic base with nets coming to the fog and I was throwing out food planks and scrap cuz I had too much.... then read the comment saying : add saving. O_O ****

Also add chests pls this game is veeeeeery good.

I literally made a gigantic base with nets coming to the fog and I was throwing out food planks and scrap cuz I had too much.... then read the comment saying : add saving. O_O ****

Also add chests pls this game is veeeeeery good.

I literally made a gigantic base with nets coming to the fog and I was throwing out food planks and scrap cuz I had too much.... then read the comment saying : add saving. O_O ****

Also add chests pls this game is veeeeeery good.